Hai Nguyen has ported over his Maya Moonshine plugin to Cinder. It is now called CinderISO. It is a multi-threaded particle mesher and it’s a beauty.
In the following images, I have created a dynamic metaball from a group of flocking particles. All of the rendering was done from within Cinder using GLSL shaders. Eventually, I saved out the form as a .obj file and then converted it to a .stl using Blender. I could now have the .stl printed in 3D to create physical sculptures of virtual scenarios.
CinderISO Studies
Hai Nguyen has ported over his Maya Moonshine plugin to Cinder. It is now called CinderISO. It is a multi-threaded particle mesher and it’s a beauty.
In the following images, I have created a dynamic metaball from a group of flocking particles. All of the rendering was done from within Cinder using GLSL shaders. Eventually, I saved out the form as a .obj file and then converted it to a .stl using Blender. I could now have the .stl printed in 3D to create physical sculptures of virtual scenarios.
